Carrying on with addressing as many community requested features and fixes as follows:
- Fixed rockets blowing up in face after launching sometimes.
- Made jetpack refuel faster on ground to match the burn rate and balance them.
- Made every loot cube spawn a weapon to reduce the annoyance of not having an initial weapon.
- Added default loot cubes to perimeter and arch of the CTF spawn bases to reduce the annoyance of not having an initial weapon.
- Fixed rockets looping around player problem again.
- Fixed FPS slow down when transition between day-to-night and night-to-day.
- Optimized dynamic shadows to greatly improve performance of game with shadows on.
- Added moonlight to night time to increase visibility and have night shadows.
- Reduced the density of fog to bring out the details and color of the terrain more at a distance.
- Added new sunrise and sunset colors and effects.
- Fixed the wavy player character on the main menu.
- Fixed the problem where the HUD was invisible under water.
- Added new CTF flag shrine models to make them easier to enter and move around in/on.
- Added off-screen icons so you can see where things are that are not in your viewport.