Just wanted to experiment and add in a new terrain algorithm which brings back the cool caves, arches, grottos, floating islands, etc. It's still highly skiable and based on a 3D implementation of the Inigo Quilez terrain generation algorithm:
Just wanted to experiment and add in a new terrain algorithm which brings back the cool caves, arches, grottos, floating islands, etc. It's still highly skiable and based on a 3D implementation of the Inigo Quilez terrain generation algorithm: