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Patch Notes

Starting to apply all the new feedback from all our new community members as follows:

  • Added Unreal Engine disclaimer to the credits.
  • Fixed the death sound repeating over and over again.
  • Fixed the player being able to use ping blast and jetpack while dead and spectating.
  • Fixed bullets not being destroyed when directly hitting other players.
  • Fixed whole characters rotating after they kill another player.
  • Fixed slightly teleporting client players due to not being able to use the VoxelCharacter class.
  • Fixed weapons reloading at different rates.
  • Fixed weapon cool down being erased after switching weapons.
  • Weapons now fully reload even after being switched away from.
  • Increased the hit box of the player to aid in getting more air shots.
  • Increased the speed of the Reaper bullet.
  • Reduced the shotgun blast from 30 to 15 bullets.
  • Increased the terminal velocity and the speed at which you skydive into the level.
  • Reduced the fire rate of the Stalker from 0.75 seconds to 1.5 seconds.
  • Removed motion blur by default in the graphics options.
  • Put 25 new profile avatars in to replace the old placeholder ones.
  • Made jetpack refill slowly while in the air and faster while on the ground.
  • Made the snow levels less bright.
  • Greatly reduced the transparency of the HUD to aid in seeing its elements.
  • Increased the density of all bullet trails to account for extra bullet speed added over time.