Starting to apply all the new feedback from all our new community members as follows:
- Added Unreal Engine disclaimer to the credits.
- Fixed the death sound repeating over and over again.
- Fixed the player being able to use ping blast and jetpack while dead and spectating.
- Fixed bullets not being destroyed when directly hitting other players.
- Fixed whole characters rotating after they kill another player.
- Fixed slightly teleporting client players due to not being able to use the VoxelCharacter class.
- Fixed weapons reloading at different rates.
- Fixed weapon cool down being erased after switching weapons.
- Weapons now fully reload even after being switched away from.
- Increased the hit box of the player to aid in getting more air shots.
- Increased the speed of the Reaper bullet.
- Reduced the shotgun blast from 30 to 15 bullets.
- Increased the terminal velocity and the speed at which you skydive into the level.
- Reduced the fire rate of the Stalker from 0.75 seconds to 1.5 seconds.
- Removed motion blur by default in the graphics options.
- Put 25 new profile avatars in to replace the old placeholder ones.
- Made jetpack refill slowly while in the air and faster while on the ground.
- Made the snow levels less bright.
- Greatly reduced the transparency of the HUD to aid in seeing its elements.
- Increased the density of all bullet trails to account for extra bullet speed added over time.