Hi Everyone,
Stephen here with our first Early Access update - the Quality of Life, bug fix bonanza extravaganza. Which is just a fancy way of saying we spent all of August fixing bugs.
It's been exactly one month since Early Access launch!
That annoying 15 minute death timer…
We received several negative reviews around the battery/death experience being frustrating. We felt it was important to keep in (for story reasons), but this is our first pass at reducing its negative impact on the gameplay experience. Now instead of taking you all the way back to base, a replacement is spawned where you are, and the entire sequence is 10 seconds faster. We'll be watching your comments to ensure we are heading in the right direction.
Highlight fixes:
- Equip items in the crafting and equip menu using keys 1-5
- Autosave added: The game now autosaves every 15 minutes
- Minor performance update - some menus only load when needed
- Added vsync support
Bug fixes:
- No longer able to double place Light Bulbs and Sap Taps
- Fixed a UI issue where clicking the equip menu didn't work
- Fixed a bunch of UI issues that caused menus to get stuck open
- Tutorial for the Water Pump properly updates when you complete a task
- Made the Bee's smarter! They used to only pick the closest planter, and now they fly from box to box planter spores instead of all hovering around the same one.
- The Bees get angry if you steal their honey
- Autosave every 15 minutes
- Fixed duplication of some items (glowbulbs and glowplants) on game start
- Cleaned up some missed localization on text
- Tornatoad can't suck you when standing to the side of the toad anymore
- Tornatoad can't suck you when standing across a wall
- The Pushbacks weren't navigating correctly during stampedes and attack waves
- Increased the drop rate for seeds from some plants
- Crafting items with a full inventory wasn't checking to see if using ingredients would open up space in your inventory.
- Added some better internal error messages for us devs to figure out what's wrong when stuff breaks
- Performance updates - Some menu's are only loaded when first used now, should speed up initial load times a bit. Kyle saw a 10fps increase while playing in editor this month (editor does have different fps than when played on steam, so no we can't guarantee exact results)!
- Basic Gates save their state properly when loading
- Mini Deer eat Sap and then poop resin now
- Doubled the number of items grown from planter
- PopBox explodes when it takes any damage
- Decreased the frequency of stampedes and attacks
- Fixed a bug where if you clicked a dropped Woozybulb, it would give you infinite Woozybulbs
- Fixed a bug where a red sprite would flash when plugged into the Punk Monk
What's next?!
It's time to start working on new features... stay tuned, we have some exciting stuff on the way :)
Stephen, Isto inc.