For our first update, we got a lot of feedback. So here are things that we did:
• Green Mountain Cemetery: The problem that causes the headstone to break by itself has been fixed.
• In-game map updated with ritual room numbers.
• Various localisation fixes.
• Running effect while being chased has been revised.
• Shadow settings has been revised. Game should run a little bit more optimized.
• Outline of some of the objects has been revised. Now they can be seen more clearly.
Upcoming:
• QTE fight system will be revised. Players will have a little bit more time to react both incoming attacks and inputting commands.
• Notification problem in the HUD about the “Light of David” will be fixed.
• Compass and notification systems will be completely revised to guide the player more accurately to the ritual rooms and crafting objects.
• In-game guiding system for the players will be completely revised according to the feedback from you guys.
We will be working day and night to give you a better experience. Stay tuned!