The Summer of Versus continues! This update contains changes to the Alien spawn system, addition of hit markers, Flasher melee fixes, and a whole host of bug fixes. As always, please let us know what you think in the Discord!
Versus Spawning Revamp
We’ve updated the Alien spawning queue to reduce the liklihood of back-to-back spawns of the same Alien for each player.
Hit Markers
We’ve added hit markers for both Alien and Survivor players.
Accessibility Settings
We’d added a separate sensitivity setting for aim-down-sight mode when using keyboard and mouse. Thanks to the community for requesting this one!
Flasher Melee Fixes
The Flasher melee fix is in now. If you’re playing the Flasher, you’ll be able to hit Survivors from behind.
Game Feed Update
The game feed in the upper right corner of the screen now highlights your own contributions to the fight. If you grab someone, get gooped, knock someone, or revive a player, it will be highlighted in the feed.
Bug Fixes
- Each Survivor’s last strike status is shown on the HUD. When the next knock will kill a Survivor, their portrait will be black & white
- The Director now caches results of more items. There are still some that aren’t duplicated properly
- We’ve removed the in-flight air control from the Brute’s main jump attack
- We’ve fixed a bug that was causing too much health to spawn in Versus mode
- If you kill or knock a bot mid-revive or mid-heal, the action will now cancel correctly
- Grenades and healing items will now only consume if their effect is actually applied
- Network input streams will no longer fire twice as host. This should fix the double pistol shot bug for the host player
- Modders can now disable IK in emotes if they choose
- Removed the ability for survivors to see alien ghosts pre-spawn
- Aliens can also spectate other aliens