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Update 45 - Grabbers Gonna Grab, Grab, Grab, Grab, Grab

Grabbing Survivors is Easier and More Reliable

Aliens playing the Grabber should be more consistently able to grab, regardless of ping or obstacles between the Grabber and its target. You can now grab over half-height walls, unbroken glass walls, etc. In short, the Grabber is working as expected now.

Network Adjustments

  • Added interpolation for the host so that lagging players movement doesn't look laggy. The host will now see what the other players see
  • Raised the network traffic limits so we shouldn’t hit rare race conditions that create lag for the entire server when someone is watching Paramount Plus

Bug Fixes and Quality of Life Improvements

  • Damage indicators for Alien team now show the rolling cumulative damage done to players rather than the number of hits applied
  • Invented PermaDing technology so that Alien players receive feedback on their performance across the veil of death. If you drop Goo, die, and respawn as a Grabber, you’ll get notified when your Goo from a past life impacts Survivor players
  • When you return to the main menu as a party after a game, the game will no longer put you in an invalid party state and prevents players from joining subsequent games
  • When you’re an alien and get sucked into a vortex grenade, your camera will drop into 3rd person mode to indicate that you, as a player, no longer have control of your movement. It will drop back into first-person mode when you regain control
  • We’ve added a UI effect for Alien players to indicate that they’re affected by stasis
  • We've begun a performance pass on the Xbox. We believe that we’ve fixed most of the stuttering problems that players have reported on the Xbox Series X and Xbox Series S. Additionally, players on all Microsoft platforms (Xbox Series, Xbox One, and Microsoft Store) should see significantly improved performance for anything related to drive i/o performance