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4.1 - Terra Firma

A new Shovel Knight update is here to keep your Showdown duels (and pixels) sharp!

Character Gauntlet!

Introducing Character Gauntlet, an all-new addition to Showdown’s “targets” mode. In this mode, your character will be randomly changed every time you hit a bonus target. It really tests your mastery of all the fighters. It’s supported for cooperative play too, so you can work together with a friend to achieve that elusive high score.

Changelog

  • New! 1:1 Pixel Scaling mode is now available. It can be found within Options > Screen Scale.
  • New! Added a special command to access gauntlet target mode! Once all characters are unlocked, begin a target battle while holding “Left Parry and Special” when the VS screen disappears. You will know the cheat was successful when you see CHARACTER on the HUD in place of HIGH SCORE.
  • Cheat compatibility improvements.
  • Localization improvements.
  • Change: When Theme Shuffle is on, Target Mode has the possibility of playing a wider variety of music.
  • Fix: No longer able to fall between lava/goo during its transition
  • Fix: Targets combo meter could remain stuck at 1.0 for the entire round on first play.
  • Specter Knight: Fix for unintentional height gain when trying to throw a second sickle after wall jumping into collision.
  • Specter Knight: Wall climb back flip and scythe slash have a heavier fall, to better scale with the increased climb height in Showdown.
  • King Knight: Fixed unintentional velocity when using Rat Dismiss right after hitting a wall with Bash.
  • Black Knight: Fixed unintentional movement when canceling goo target shovel bounce into Dark Wave.
  • Mole Knight: Now breaks dirt blocks below when exiting from a submerged digpile.
  • Propeller Knight: Now limited to 3 uses of headwind in the air.
  • Propeller Knight: Holding down Attack button while releasing Special would unintentionally cause Headwind state to continue.
  • The Enchantress: Fixed issue where Enchantress could pass through the Airship in armor outpost with Dark Strafe.
  • The Enchantress: Being far above the HUD causes horizontal/upward Dark Strafes to fizzle out, and results in lesser kickback when shooting Magic Shot downward.
  • The Enchantress: Minor animation jitter fixes when using flight and Magic Shot on the ground.
  • Reize: Boomerang Throw downward will no longer be destroyed when thrown from above the screen top
  • Dark Reize: Aerial Dark Boomerang Throw will no longer be destroyed when thrown from above the screen top.
  • Liquid Samurai: Arrow shots can now break dirt blocks.
  • Liquid Samurai: Now limited to 3 uses of Claw Spin before needing to touch the ground.
  • Liquid Samurai: Increased time before Claw Spin can cancel into Blob Form. When canceling Claw Spin to Blob Form, slightly less height is gained then usual.
  • Liquid Samurai: Fixed facing away from a wall, beginning claw spin, then coming into contact with wall would cause you to bounce towards the wall.
  • Liquid Samurai: Fixed error which allowed Liquid Samurai to zip-to-ceiling endlessly when exiting ceiling with Claw Spin.
  • Liquid Samurai: Fixed arrow shot not ending in the air if pushed off ledge during sword weapon transformation.

3/25 - Hotfix Changelog

  • Fix: Troupple Par-tay Rap track would not loop.
  • Fix: Fairy Glade song title would not display when starting a fairy battle in Chester’s Choice or Story mode.
  • Fix: Enchantress: Unable to pick up gems/items during flight.
  • Fix: Dark Reize: Fairy dash attack behaving incorrectly through screen wraps.
  • Fix: Fairy AI: Framerate/lockup issues when trying to dash in Grinding Glaciers stage