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Patch 1.3

Yo, fellow snails!

This update is all about addressing some of the most common sources of frustration for new players. For example traps can no longer spawn out out of view and some unhealthy difficulty spikes in the lower two difficulty settings have been ironed out a bit. We got Steam trading cards now and tons of other little polish and quality of life improvements. Minor spoiler warning! If you haven't played the game already, better stop here.

Quality of Life:

  • The game has Steam trading cards now!
  • Added F11 as fullscreen / windowed hotkey
  • Destructible blocks now show clearer warning when dropping.
  • In Tower Defense level you can see which enemies are coming up next now.
  • TD turrets show their range when you stand next to them.
  • Basketball shows a dotted aim assist line to make it easier to learn and master.
  • Additional sound effects for puzzle levels
  • Snowman mafia got more reliable speedrun strat
  • Localization improved & updated

Balancing changes:

  • Traps can no longer spawn offscreen!
  • Conveyor Belt speed lowered from (8 / 6.66 / 5.33 / 4) to (8 / 6 / 4 / 2)
  • Overall amount of trap spawns reduced from (130% / 100% / 70% / 40%) to (130% / 100% / 66% / 33%)
  • Reduced spike spawns in some early levels on the lowest two difficulties by an additional 25% (extremely easy) and 50% (infinitely easy)
  • A16 spike probability increased by 50%
  • First boss movement speed decreased from (125% / 100% / 75% / 50%) to (125% / 100% / 70% / 40%)
  • Dance mini-game gives an additional grace period of 0.33 sec on infinitely easy and 0.16 sec on extremely easy for you to press a button.
  • In laser room there will always at least be one laser active at a time. On lowest difficulty you can no longer get lucky by not having a single laser spawn.
  • Disco Boss HP lowered from (800 / 800 / 800 / 800) to (800 / 800 / 700 / 600)
  • When underwater your guns have about 20% and 40% longer range on the lower two difficulties.
  • Mama Squid HP increased from (900 / 750 / 600 / 450) to (900 / 750 / 750 / 750)
  • Your snail glow disappears while shelly is near Mama Squid's ink.
  • The core in tower defense levels can take a few small hits before breaking.
  • After re-enableing a turret in a TD level it has a 10 sec protection against being deactivated by an enemy.
  • TD Jammers have a 5 sec cooldown after disabling a turret.
  • Helpy starts out with (150% / 140% / 130% / 120%) battery charging speed but every time he charges, he loses charging speed all the way down to 50%. This stops the fight from going on indefinitely.
  • Dronelly HP reduced from (2500 / 2000 / 1500 / 1000) to (2500 / 1500 / 1250 / 1000)
  • Dronelly heat seeking missile speed reduced from (1 / 0.75 / 0.5 / 0.25) to (1 / 0.65 / 0.45 / 0.25)

Bug fixes:

  • There was a bug that allowed you to glitch into the next level while going back to level select. This is fixed now.
  • Due to a bug Squid was way more talkative than he was supposed to. This is resolved now. No worries, he still talks more than enough.
  • Basketball softlock fixed (again)

Join us on Discord: https://discord.com/invite/willyousnail

Hope you enjoy! Snail on!
Jonas :)