Smoother head movement
We tracked down and fixed the judder some players saw when turning their head. Turning should now feel clean and stable.
No more freezing when you switch windows
Clicking away from the game used to pause it completely.
Sharper, more responsive tracking
Head and hand movement now line up more closely with what you see, and we've reduced visual artifacts while moving.
Multiplayer
If you lose connection, you now get sent back to the room list with a message instead of being stuck on a loading screen.
Everyone needs to update to play together.
World and visuals
Stables being built now prevents other buildings from being built on it.
Fixed goblin archers and bosses looking wrong when seen from far away.
Under the hood
Upgraded to a newer version of the game engine for better performance and stability.