A big polish update has landed! This one focuses on making the islands look better, run smoother, and squash a long list of bugs from your reports. Thank you for playing and sending feedback. 🙏
✨ New & Improved
⛏️ Brand-new gold mines - Gold mines have a completely new, far more detailed look. Best of all, a mine now visibly changes depending on what's happening inside: you can tell at a glance whether it's busy with a worker digging away, or sitting idle and waiting for someone to put to work.
⚡ Performance
Smoother big battles - A large optimization pass means the game holds up much better when lots of units are fighting at once.
Distance detail - Faraway units and buildings now render in a lighter way, freeing up performance for the action right in front of you.
Plenty of behind-the-scenes efficiency work so everything feels a little snappier.
🛠️ Bug Fixes
Units now stand still properly while attacking or casting, instead of sliding around during their wind-down.
Cavalry no longer plays its galloping animation (and hoofbeat sounds) while standing still.
Pre-placed skeletons no longer slide around when idle.
Golems: fixed a bug that doubled their attack speed after a kill, and restored their missing walk animation. Golems and elementals also reset correctly now when they reappear, and their build-timer bar shows the right progress.
Workers reliably keep the job you assign them - no more workers turning up as the wrong type.
Units now properly move in to attack enemy buildings.
Units guarding a banner will now attack enemies that wander into range.
Fixed gold mine placement in several later campaign levels, and some out-of-place trees in an early level.
Your existing saves carry over - no progress lost.
As always, keep the feedback coming - it shapes these updates directly. See you on the isles! ⚔️