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Patch Notes May 21st

Bug Fixes

  • Fixed the giant golem's death effect appearing the wrong size - it now matches the golem's actual body.

  • Fixed fireworks sometimes playing silently.

  • Fixed a spell that could summon 4 extra units the first time it was cast in a level.

  • Fixed workers occasionally walking to the wrong mine after being reused.

  • Fixed achievements crediting buildings that were already on the map, instead of only the ones you build yourself.

VR / Comfort

  • Fixed the fade-to-black transition not fully covering the screen on Quest 3.

Tutorial

  • Fixed a tutorial step in Order on the Border that wasn't working correctly.

  • The Built To Be Broken level now starts you with 100 gold.

UI

  • Improved hover highlighting so it scales correctly in the world, including the banner panel.

Performance

  • Reduced loading and memory overhead by tuning how units are pre-loaded for each level.