Bug Fixes
Fixed the giant golem's death effect appearing the wrong size - it now matches the golem's actual body.
Fixed fireworks sometimes playing silently.
Fixed a spell that could summon 4 extra units the first time it was cast in a level.
Fixed workers occasionally walking to the wrong mine after being reused.
Fixed achievements crediting buildings that were already on the map, instead of only the ones you build yourself.
VR / Comfort
Fixed the fade-to-black transition not fully covering the screen on Quest 3.
Tutorial
Fixed a tutorial step in Order on the Border that wasn't working correctly.
The Built To Be Broken level now starts you with 100 gold.
UI
Improved hover highlighting so it scales correctly in the world, including the banner panel.
Performance
Reduced loading and memory overhead by tuning how units are pre-loaded for each level.