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Warden of the Isles — Update (May 2026)

Three weeks of work since the last patch. Here's what's new:

  • New legion command system - banners, stances (Stay Near / Search & Destroy), rotatable placement with live formation preview, and legion-mates that come to each other's aid.

  • New building art - the player's buildings have been redone with fresh models and cleaner silhouettes.

  • VR comfort toggles - snap vs smooth turning and the comfort vignette can now be turned on/off in settings.

  • Smarter unit AI - better target priority, builders/woodcutters spread across work sites, no more pathing into walls or ping-ponging between targets.

  • Big combat fixes - Mage/Priest/Necromancer/FireGolem animations and spells, pooled units coming back broken, a food-capacity bug that silently inflated your unit cap, and dozens more.

  • Performance pass - all unit animations migrated to baked mesh animation, instanced tree rendering, batched combat broadcasts, and a long list of allocation cuts. Smoother frame times across the board, especially in big fights.

  • Smoother loading screens - proper bar fill, deferred activation, and the intro voice-over no longer talks over the fade.

  • Polish - game pauses on focus loss, can't fall through terrain, no more thumbstick-overshoot snap-turns, tower threat tuning, building UI proximity tightened.

Thanks for playing - bug reports and feedback always welcome.