Another round of addressing beta feedback! If you're interested in joining the beta, ping me on Discord.
Notable changes from this release include...
The addition of a reset button for when undo is tedious:

Better speech bubbles that identify the speaker:

Long elevators moving faster, speed being saved across level changes, and more.
Release Notes
- "X-Ray" of orbs drawn, so they can't get lost behind scenery
- Primary and secondary interact controls always show
- Revert to checkpoint button added, useful for when undoing through an entire puzzle is common and tedious, e.g. in the long crab puzzles
- Speed controls now stick across level changes
- Chat bubbles now show the name of the speaker, and have generally improved styling to make clearer who's speaking
- Reverse input buffering on crab interactions--if you're a little late interacting with a crab, it will succeed anyway. This is common since you're often moving in the opposite direction of a crab.
- Long elevators now move faster. Elevators also have damping applied so that their motion feels more natural.
- Weather magnitude dialed down in various levels and in hub world (aesthetic improvement.)
- Fog tweaked and opacity decreased.
- Added contextual info on "redo" since many players missed it
- Elevators in non puzzle areas now spawn in the most convenient positions by default
- Fixed an issue where the last puzzle in the forest biome had a "jump" that was inadvertently difficult to land
- Fixed an issue where speech bubbles were off screen in a cut scene
- Fixed a visual issue with the scenery in the last puzzle of the ice biome
- Added option to turn off insects
Cheers,
Mason