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Closed Beta v0.5.0

Another round of addressing beta feedback! If you're interested in joining the beta, ping me on Discord.

Notable changes from this release include...

The addition of a reset button for when undo is tedious:

Better speech bubbles that identify the speaker:

Long elevators moving faster, speed being saved across level changes, and more.

Release Notes

  • "X-Ray" of orbs drawn, so they can't get lost behind scenery
  • Primary and secondary interact controls always show
  • Revert to checkpoint button added, useful for when undoing through an entire puzzle is common and tedious, e.g. in the long crab puzzles
  • Speed controls now stick across level changes
  • Chat bubbles now show the name of the speaker, and have generally improved styling to make clearer who's speaking
  • Reverse input buffering on crab interactions--if you're a little late interacting with a crab, it will succeed anyway. This is common since you're often moving in the opposite direction of a crab.
  • Long elevators now move faster. Elevators also have damping applied so that their motion feels more natural.
  • Weather magnitude dialed down in various levels and in hub world (aesthetic improvement.)
  • Fog tweaked and opacity decreased.
  • Added contextual info on "redo" since many players missed it
  • Elevators in non puzzle areas now spawn in the most convenient positions by default
  • Fixed an issue where the last puzzle in the forest biome had a "jump" that was inadvertently difficult to land
  • Fixed an issue where speech bubbles were off screen in a cut scene
  • Fixed a visual issue with the scenery in the last puzzle of the ice biome
  • Added option to turn off insects

Cheers,
Mason