Minor post-PAX patch notes:
- Worked around an issue where the last puzzle in the third forest level was difficult to navigate with a controller
- Fixed colliders in the intro area to the Hermes puzzle (you could land on top of the gate if pressing left while falling)
- Merged the attract mode used at PAX (not in demo)
- More jungle biome scenery placed (not in demo)
- Fixed startup crash on CPUs that don't support the `andn` instruction (part of the BMI extension to x64)
- Improved debugging infrastructure
Thanks to everyone and stopped by and said hi at PAX, and to everyone who gave feedback on the game or helped us debug the `andn` issue. We're looking forward to the next show. :)
Cheers,
Mason