Developer postOriginal post (opens in a new tab)

Post-PAX Patch

Minor post-PAX patch notes:

  • Worked around an issue where the last puzzle in the third forest level was difficult to navigate with a controller
  • Fixed colliders in the intro area to the Hermes puzzle (you could land on top of the gate if pressing left while falling)
  • Merged the attract mode used at PAX (not in demo)
  • More jungle biome scenery placed (not in demo)
  • Fixed startup crash on CPUs that don't support the `andn` instruction (part of the BMI extension to x64)
  • Improved debugging infrastructure

Thanks to everyone and stopped by and said hi at PAX, and to everyone who gave feedback on the game or helped us debug the `andn` issue. We're looking forward to the next show. :)

Cheers,
Mason