A number of minor improvements to the demo.
- Fixes problem where it was hard to tell if a snowcrab is holding an orb while walking left
- Fixes issue with final snowcrab puzzle Fixes problem where undo/redo could cause snowcrabs to double-trigger the elevator a single time, changing its direction unexpectedly
- Makes colors fully customizable, improvements to all menu UI
- Adds a UI for replaying old puzzles (esc -> load checkpoint now lets you visually pick a checkpoint)
- Added new hub world graphics, added new town hall, decorated biome areas to match their biomes
- Added new hub world animations to call attention to gates and portals that have been unlocked
- Added new portal graphics
- Added butterflies to forest
- Added butterfly tutorial for first puzzle
- Added undo redo tutorial
- Removed halo toggle
- Fixes visual problem with the new default controller glyphs from Steam
- Adds new color change spinner graphics and animations Cleaned up dialogue transition to the second biome, dialogue can now happen in the hub world, branching
- behind the scenes as needed
- Busy wait instead of sleep if below min stable frame time
- Some mild optimizations (stats not calcualted unless requested, some matrix math optimized)
- Improves the undo system debounce
- Flashes player brightness to call attention to color changes
- Fixes flash on game start up, especially in big picture mode
- More work on puzzles that aren't included in the demo
- More narrative work that isn't included in the demo