Developer postOriginal post (opens in a new tab)

Emergency announcement

At present, our team has found some negative comments in the comment area. As a producer, I respond to these comments as follows:

1. Archiving problem: the game is a real-time automatic archive, which can be exited at any time without manual archiving. At the same time, it supports the steam cloud archive, and the replacement computer archive is also available.

2. NPC gift giving operation problem: left click for all gifts; right click for one gift

3. Map dragging problem: Currently, the left key dragging is blocked. When the right key is used, the map can still be dragged. The reason for the change is that the left key dragging the map will cause a delay

4. Magic projection kill: the magic projection is to kill the evil desire, greed and anger monsters, and then use their dropped items to synthesize scrolls in the alchemy props. Right click to summon to challenge, and you don't need to find points. This was originally designed as a pre post challenge relationship, resulting in so many inconveniences. I'm sorry for that

5. There is no problem with monsters: because the game adopts the Roulike mechanism, and each stronghold appears randomly, we can't guarantee that all types of strongholds can be randomly generated every time. At present, we are also looking for a solution to this problem. When it comes to the initial design, we are not sure whether it can be solved

6. What about the site name: you can see it when the mouse wheel pulls down the view angle

7. Map perspective locking / map stronghold searching / battle rhythm acceleration and so on. We are already in the process of development, which will be solved in the next version update.

Finally, I would like to apologize for the inconvenience brought to you by us or others. We hope that you can feed back the problem to us below, and we can solve it instead of venting angrily. After all, this can't solve the problem