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Exertus - Build #012 Patch Notes

Exertus - Early Access Build #012

Build #012 is due to be pushed live on 22nd August 2019 to both Windows and Linux.

Content - Night Collection

  • Five new levels, taking place in rainy night conditions.
  • Away goes muscle memory as the slippery conditions set out in the Night Collection make up quite the challenge.

Levels:

  • Inertia #10 - Replaced elevator with launch pad.
  • Playground - Fixed texture clipping.
  • Inerta #1 - Fixed geometry.
  • Inertia #4 - Fixed geometry.
  • Inertia #5 - Fixed geometry.
  • Inertia #6 - Fixed geometry.
  • Inertia #7 - Fixed geometry.
  • Inertia #8 - Fixed geometry.
  • Inertia #9 - Fixed geometry
  • Inertia #10 - Fixed geometry

UI:

  • Renamed 'Runner' to 'Casual'
  • Made font on sub-menus larger.
  • PauseMenuPlayUI now shows N/A for previous record on Tutorial level.

SFX:

  • Added sounds for jump action.
  • Added sounds for player land event.
  • Added sounds for running action.
  • Added new sound effect for shockwave (Fire action).
  • Added sounds for sliding action.
  • Added ambient noise for all official levels.

Bugs:

  • Speedrun Mode timer not resetting and stopping when exiting via Pause Menu.
  • Game should now set speedrun mode more accurately.

Misc:

  • Added 4 new achievements/statistics.
  • Added support for Steam's Rich Presence.

Further information

If you find any bugs, glitches or just want to suggest feedback, feel free create a new discussion here