Exertus - Early Access Build #012
Build #012 is due to be pushed live on 22nd August 2019 to both Windows and Linux.
Content - Night Collection
- Five new levels, taking place in rainy night conditions.
- Away goes muscle memory as the slippery conditions set out in the Night Collection make up quite the challenge.
Levels:
- Inertia #10 - Replaced elevator with launch pad.
- Playground - Fixed texture clipping.
- Inerta #1 - Fixed geometry.
- Inertia #4 - Fixed geometry.
- Inertia #5 - Fixed geometry.
- Inertia #6 - Fixed geometry.
- Inertia #7 - Fixed geometry.
- Inertia #8 - Fixed geometry.
- Inertia #9 - Fixed geometry
- Inertia #10 - Fixed geometry
UI:
- Renamed 'Runner' to 'Casual'
- Made font on sub-menus larger.
- PauseMenuPlayUI now shows N/A for previous record on Tutorial level.
SFX:
- Added sounds for jump action.
- Added sounds for player land event.
- Added sounds for running action.
- Added new sound effect for shockwave (Fire action).
- Added sounds for sliding action.
- Added ambient noise for all official levels.
Bugs:
- Speedrun Mode timer not resetting and stopping when exiting via Pause Menu.
- Game should now set speedrun mode more accurately.
Misc:
- Added 4 new achievements/statistics.
- Added support for Steam's Rich Presence.
Further information
If you find any bugs, glitches or just want to suggest feedback, feel free create a new discussion here