Exertus - Early Access Build #007
Build #007 is due to be pushed live on 5th August 2019 to both Windows and Linux.
Mechanics:
- Wallrun: Changed ground trace height to prevent getting stuck in ground.
- Collapsing Platforms: Removed texture clipping.
Levels:
- Added Tutorial/Playground level.
- Level 2: Fixed shadow issues.
- Level 3: Made certain walls non-wallrunnable as intended.
- Level 22: Centered vertical platforms.
- Level 23: Centered vertical platform.
- Level 24: Extended elevator to wall.
- Level 25: Removed wall and added lasers further down right side wall.
- Level 25: Centered spinner pillars.
- Level 26: Fixed texture clipping.
UI:
- END OF LEVEL: Removed unneccesary space on end of level UI.
- END OF LEVEL: Next Level button is now disabled upon completion of Level 27.
- HOME: Recent Updates/News buttons now produce sound.
- VIDEO SETTINGS/GAMEPLAY SETTINGS: Adjusted all dropdown menus to make them more readable.
- IN-GAME UI: Correct speed now shown when wallrunning.
- VIDEO SETTINGS: Should now gather correct resolution when constructed.
- LEADERBOARD: Added button to delete individual scores.
- Added exit confirmation UI.
- Adjusted launch pad hint.
Misc:
- Changed order of key-bindings.
- Stat reset now completely resets stats and old scores are no longer shown on the end of level UI.
Further information
If you find any bugs, glitches or just want to suggest feedback, feel free create a new discussion here