Exertus - Early Access Build #004
Build #004 is due to be pushed live on 1st August 2019 around 18:30 GMT to both Windows and Linux.
Mechanics & Elements:
- Impulse Jump (Fire): Changed method of cooldown to prevent instant double fire bug.
- Elevator: Player should no longer fall through elevator when jumping.
- Jump Boost/Launch Pads: Now requires player to jump for boost.
Levels:
- Level #18: Added Impulse Fire hint to beginning.
- Level #7: Fixed texture clipping
- Level #7: Fixed space behind elevator.
- Level #13: Fixed geometry near first elevator.
- Level #13: Fixed geometry.
- Level #15: Fixed texture clipping.
- Level #16: Fixed pillar geometry.
- Level #19: Fixed pillar geometry near lasers.
- Level #19: Fixed geometry near end.
- Level #19: Fixed end volume clipping.
- Level #20: Centered pillars on first bridge.
- Level #21: Centered beginning walls.
- Level #23: Fixed end texture clippings.
- Level #23: Fixed end geom not reaching end point.
- Level #24: Adjusted beginning pillar location.
- Level #24: Centered lasers.
- Level #24: Fixed texture clipping.
- Level #25: Centered lasers.
- Level #25: Centered top laser platform.
- Level #25: Centered second and third lasers.
- Level #25: Centered platform pillar.
- Level #25: Fixed texture clipping.
- Level #25: Centered spinners.
- Level #26: Centered lasers.
- Level #26: Fixed texture clipping.
- Level #27: Centered pillar.
- Level #27: Moved platform pillars to right.
- Level #27: Centered spinners.
UI:
- In-Game UI: Stopwatch anchored to left to avoid shaking effect.
- Home: Recent Updates title is now clickable and takes player to recent update news page.
- Home: Recent Updates now text now changes colour when hovered.
- Input Menu: Press Any Key no longer spammable.
- Leaderboard: Minimised discrepencies between end of level times and leaderboards.
- End of Level: Minimised discrepencies between end of level times.
Misc:
- Intro now plays through unless skipped.
- Wallrun decals should no longer be pixelated when first loaded.
Further information
If you find any bugs, glitches or just want to suggest feedback, feel free create a new discussion here
