Hi everyone!
A small update with some balance changes, as well as a slightly bigger change: mirrored circle connections. This makes it so that each player will have the same path to a circle, instead of one player having to take a detour while the other can swoop in because a bridge spawned on their side.

Changes
Connections between circles are now symmetrical (mirrored). This makes PvP matches more fair, especially on smaller maps.
Balance
- Science society: reduced starting golem workers from 2 to 1
- Gold-fish amount in Fishy lake and healing lake changed. It now always has 1 gold fish and 50% to have 2. It used to have 0-4.
- Gold-fish total gold amount reduced from 250 to 200. Gold per trip reduced from 50 to 30. Gold fish became too effective when combined with fishing and gold harvesting upgrades.
- Swifty the Scavenger lord: removed +8 wood rubble in new circles. Starts with a ballista.
- Mounted assassin price reduced from 100 wood, 180 food => 100 wood, 170 food
- Wyona the watery queen: removed +1 gold fish in each circle
- Fish numbers in Fishy Lake and Healing Lake biomes changed from 4-12 to 7-9 to make mermaid leaders less luck-based.
- Bear XP requirement increased from 600 to 700 (Forces of Nature DLC)
- AI controlled bears no-longer multiply in Imperial Conflict game mode (Forces of Nature DLC)
UI
- Fixed: rightlicking a resource in another circle did nothing when the selected worker was idle
- allow re-using the same hotkey in different hotkey categories. For example use the same hotkey for Worker and Bank.
- Fixed: Leader recruitlist texts looked faded in multiplayer
- Fixed: non-DLC leaders have Forces of Natures things visible before building a storehouse
- DLC-only things are green in leader's recruit-list
Let us know what you think of these changes!
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Circle Empires
Iceberg Interactive
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