This patch is mostly focussed on upgrading the internal SDK and fixing some issues for the Tilt Five version of the game, as well as some general issues.
Features
- Upgraded Tilt Five SDK version
- Added an infographic with recommended playing pose for Tilt Five
- Added a brightness slider for Tilt Five
Bug-Fixes
- In rare occasions, weapons and other pickups were able to spawn "too high" for the player, making them inaccessible. This is now fixed.
- You're no longer able to pause the game during introductions of enemies, weapons and such, which resulted in an overlap of the pause menu while running the game
- When pausing the game, without giving any further input and then Alt+Tab to another program and then back into the game, the pause menu was auto-closing and the game continued. It now stays paused as it should.
- Improved stability of input devices on Tilt Five: Previously, the priority and order of devices used hasn't been great for Tilt Five, for instance when connecting a controller but playing with the wand, you saw wrong iconography for controls. Additionally, the input of the wand has not always been registered correctly, which should be fixed as well.