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Version 1.0 Patch Notes

Improvements and New Content

  • Added the final encounter of the game.
  • Added story to Act 3 and changed dialogue in several places in Act 1 and Act 2.
  • Lots of new achievements.
  • Changed which legs in the final act require you to be "on time".
  • Upgraded all third party APIs and libaries to latest versions.
  • The player's velocity now decreases gradually when leaving a moving platform.
  • Physics of the propellor and turbines has been improved.
  • Performance of the portal panel has been improved.
  • Performance of the in-game UI has been improved.
  • Memory requirement of the electric fans has been reduced.
  • The thrust UI in each panel now only updates when the panel is visible, this improves overall performance in the game.
  • Screenshake effect now based on distance squared from the game event which caused it.
  • Removed the camera shift when the vehicle accelerates.
  • The way that music is played and triggered in leg has been changed.
  • The cursor sprite has been improved.
  • The co-op camera indicator is now a sprite rather than text.
  • The co-op camera indicator now moves towards where the player currently is rather than where the player was when control is passed.
  • Objects which fall below the vehicle are now destroyed to improve performance.
  • You are now told if you are ahead or behind schedule when asked to do a shift in the diner.
  • Added warning sprites which tell you when a hazard is effecting your vehicle off camera.
  • Improved the honey effects.
  • An arrow now directs the player to push honeycombs to the workshop.
  • The permanant unlock blueprint screen is now a different colour to highlight something is different.
  • Added sound effects to the teleport grenade.
  • Improved visual effect of teleport grenade.
  • Changed to incremental garbage collection to improve performance.
  • Added end credits.

Balance Changes

  • Reduced the number of drones in drone legs by 30%.
  • Reduced length of all encounder legs by 25%.
  • Increased base thrust of steam engine from 15 to 20.
  • Added more blueprint vendors in Acts 2 and 3.
  • Increased cost of rockets from $50 to $100, thrust from 400 to 500.
  • Act progression is now blocked by number of stars collected. Through testing we found this improved the general pace and feel of the game as a whole - both from a narrative and gameplay perspective.
  • Drones now start appearing earlier in the leg in drone legs.
  • After your first run through Act 1 you are no longer garanteed to be offered a sail in LA.
  • Bee hives now automatically drop honey combs when your vehicle goes below them.
  • Increased par speed for every leg by 30%.

Bug Fixes

  • Wall jumping and attack now behaves the same on and off of the player vehicle.
  • The velocity calcuations of wind coming from electric fans was incorrect, it has now been corrected.
  • Carrots now detect vehicle hits based on a raycast rather than a collision, this means fewer carrots fly through the vehicle.
  • Reduced the hit box of the portal panel, in rare cases some objects were entering the portal through walls.
  • Fixed numerous bugs with the camera when the player leaves the vehicle.
  • Portals now know if they are on or off of the player vehicle and apply the appropriate velocity offset to the object exiting.
  • The camera controller now ensures the player always remains within frame.
  • The tutorial display now works in Act 3.
  • Fixed a bug which sometimes caused an infinite explosion loop with cherry bombs.
  • Panels can now be activated by either player in co-op regardless of the order they enter/exit them.
  • Fixed a bug where electricity calculations were incorrect after an electric panel was destroyed.
  • Stopped the balloon panel balloons from jumping at extreme accelerations.
  • Fixed bug in the mothership leg which meant you sometimes never saw a mothership.
  • Mothership and drones spawn closer to the vehicle to reduce pathfinding errors.
  • Fixed a number of bugs in the dialogue.