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HOW TRUE HORROR IS BORN: THE 5-YEAR DEVELOPMENT BEHIND GAMING'S SCARIEST ENTITY

Greetings, horror fans,

Today we will escape from the horrors of The Presence to something more earthly: video game development! But believe us, crafting a great horror game can be as scary as gaming’s most terrifying entity! Here's how we spend the last years of our life bringing our disturbing idea to live:

Song of Horror development started five years ago. The game looks nothing like it was at the very beginning. If you played our first demo, the latest build will be like you are playing two different games!

What has changed during all these years? There have been several changes in different areas. For starters, the story is now located in five different scenarios (one for each episode) and there are up to 13 characters that will offer a unique point of view as well as different play styles. The gameplay has been fine-tuned, allowing for a more immersive experience either with a gamepad, or keyboard & mouse. The addition of skills for every character, as well as 10+ new events per episode, are features that aim to keep every episode fresh, as it was a single game on its own.

But there’s one aspect of the gameplay that stands above all. Yes, you are right: we are talking about The Presence. We have spent a lot of resources making sure that it can live up to its promise. Now, The Presence observes your way of playing so it can adapt to you and attack you whenever you’re feeling more comfortable.

Designing each episode with The Presence in mind has been crucial for the team. Now, this entity can attack you everywhere in the map, so you can never feel safe while playing. We want you to be able to fight back, run or hide... But we don’t want you to feel safe in any way. And, of course, developing a game during five years means that the actual look of the title has changed. A LOT.

Let us summarize some of the changes so you can understand how the game has improved: now it has more than 700 new animations, 200 cutscenes that vary depending on the character at play, more than 2,000 3D objects and a completely redesigned lighting so the environment can look as gorgeous as possible, and much more.

Now that you have seen the work behind the scenes, you have to face the scariest challenge: are you ready to meet The Presence and unveil the mystery behind the Song of Horror?