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Thoughts about criticism and a few tips for those struggling

Hi to all you interstellar rogues out there!

So I have had some great reviews, most notably from space game junkie. I have been watching him play quite a bit and learned a lot from it.

Sooo I also have had my first non press review which was terrible :-/. But after chatting with said reviewer and listening to other criticism I have learned my tutorials really need expanding.

Theres quite a few mechanics I thought people would figure out really quickly that they just seem to miss(at first at least).

I cant do any updates right now, but will be able to in about 3 weeks.
These are some features I plan to add.

* several extra tutorial sections to explain a few mechanics.

* a lander practice zone.

* some alternative control modes for the lander section.

* I also plan to get some help with my typos.

For now here's a few pointers for things that may not be clear:

* the game is paused while in the inventory.

* the game saves automatically when you exit through the options screen, available in the top left of the inventory screen.

* you do not need to land on deralicts you can jump right out and leave your ship hanging in space.

* f1 will give you a key map.

* lock on weapons do not fire automatically. Use right mouse button.

* drop weapons like mines and drop turrets also dont fire on auto. Use secondary fire, right mouse button.

* theres a medals screen on the main menu it tells you what you need to do to get them.

* When you sell an item the thing that comes out of your ship is a selling drone it costs 30 fuel and 1 big scrap to make.

* if enemies are too hard just hyperdrive away from them.

* using the lander you chan change you thrust in cruise control from 0 to 100

Some of this info is already in tooltips and tutorial sections but seems to confuse people.

If anybody needs help please put it up on the discussion board and I will do my best to help.

KingsGuard