General Changes
Demonic fireballs have been reworked a bit:
They now ignore terrain.
They now slowly accelerate instead of starting at top speed.
They fire more infrequently.
They have slightly increased range.
Fighter has received new sound effects and has been renamed to Weaponsmith.
Increased the base Health of Bard and Monk by 100.
Increased the base Armor of Bard and Monk by 5.
These Sealers now match the bonus defensive stats of other "melee" Sealers.
You now have to press Interact to bubble to a friendly sealer while off-screen.
You can now press Interact while close to your bubble destination to pop it.
Added sound effects for bubbling.
The post run screen now displays your game mode, signs and sealers.
Armor Rework
Armor has changed from flat damage reduction to percent damage reduction.
Armor damage reduction is now capped at 50%.
Example:
If you have 25 Armor and an attack deals 30 damage you will take 22.5 damage (previously 5).
If you have 25 Armor and an attack deals 300 damage you will take 225 damage (previously 275).
This makes Armor much more relevant late game, but heavily nerfs it early. To compensate a new mechanic has been added:
Armor now generates a temporary barrier equal to 1% of your Max HP per point of Armor.
After 8 seconds of not taking damage your barrier will recharge.
Damage taken is dealt to the barrier before your health, and it does not overflow.
If you have just 1 barrier point the next attack will break your barrier, but not deal any damage to your health.
As a result of this change most Armor sources have been tweaked:
Reactive Cuirass:
Each hit now stacks 3 seconds onto the duration of the buff, instead of overwriting it.
This gives your barrier a chance to reform with the bonus Armor if you take a couple of hits.
Now properly effected by buff duration modifiers like Bard's Earrings (this was a bug).
Unknown Alloy:
Removed Armor on hit.
Added +8 Armor.
Added Increases Armor recharge rate by 25%.
Augmented Carapace:
Reduced Armor gain from 40 to 35.
Now instantly recharges your Armor on use.
Cooldown increased from 30 to 40 seconds.
New Armor Item! Spiked Plating (Rare Passive Item):
+5 Armor.
Whenever your Armor breaks, damage nearby enemies for 500% Armor.
Reduced the Armor granted by the Bard's buff song from 12 to 10.
Removed Max HP increase on Mark of Fortitude.
Added 3% Skill Damage to Mark of Fortitude.
Bug Fixes
- Fixed crash when scrolling up on the stats menu item list.
- Fixed multiple boss death weirdness.
