Ahoy everyone,
We’re back again with another development insight for you all!
This developer blog is from Ed our Lead Artist working on Monstrum 2. In this Ed goes into a little detail about how we are going about lighting up the sea fort in the game as we know how important ambience and lighting is for horror games!!
Link >> Dev Blog #5 - A Little Light Reading

Stay tuned for more of our Dev Blogs and don't forget to add Monstrum 2 to your wishlists!!
Cheers,
Team Junkfish