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1.0.8 - autobomb and reduced death penalty

Welcome to all new demonizers discovering the game through Electric Underground’s Top 10 Shmups of 2020. These balance and QoL updates were planned for 1.1, but with the recent influx of players it’s best to release them now.

  • Reduce power loss on death: -1 level, or -2 at max level, instead of all. Inebriator minigame is adjusted similarly.
  • Autobomb protection when holding max bombs. When hit, throw a bomb instead of dying, at the cost of losing all bombs. Does not apply in Inebriator.
  • In pause and game over menus, you can now choose to restart at the checkpoint or at the beginning of the stage. (Before this, if you failed a stage medal and wanted to try for it again, you had to return to the main menu and choose the stage again.)