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1.0.7 - various stage fixes

The last update of the year mainly fixes some enemy encounters that were weak or unbalanced.

  • 2.Village
    • Fix some enemies hanging around the bottom edge of the screen where they were too hard to hit.

  • 4.Dungeon

    • Smoother start, with demonstration of how land mines work and better enemy escalation.
    • Fix off-center land mine explosions when triggering them.
    • Fix 1UP item being obscured by the wyrm girl’s laser when she uncovers it for you.

  • 5.Highway

    • Smoother start. More javelin cavalry but their health is reduced.
    • Darker background for bullet visibility.

  • 6.Capital

    • Church midboss’s orbs fire more.
    • Add flying armor to the cavalry run.
    • Boss disappears and continues moving when hiding underground from player bomb, so player cannot wait for her or track her easily.

  • 7.Castle

    • Add more guards at the end, before the princess fight.


Etc.

  • The pause menu in campaign mode now shows the stage medal status: already earned, can be earned, or failed. If a medal is failed, you must restart the stage from the beginning to try for it again. (So if you reached a stage checkpoint, pick End Game instead of Restart Checkpoint.)
  • Fix occasional case of player dying and creating a new demon simultaneously. Creating a demon is supposed to protect the player.
  • Remove extra console window on Windows. It was not useful for the player and if closed, would close the game with it.