The last update of the year mainly fixes some enemy encounters that were weak or unbalanced.
- 2.Village
- Fix some enemies hanging around the bottom edge of the screen where they were too hard to hit.
- 4.Dungeon
- Smoother start, with demonstration of how land mines work and better enemy escalation.
- Fix off-center land mine explosions when triggering them.
- Fix 1UP item being obscured by the wyrm girl’s laser when she uncovers it for you.
- 5.Highway
- Smoother start. More javelin cavalry but their health is reduced.
- Darker background for bullet visibility.
- 6.Capital
- Church midboss’s orbs fire more.
- Add flying armor to the cavalry run.
- Boss disappears and continues moving when hiding underground from player bomb, so player cannot wait for her or track her easily.
- 7.Castle
- Add more guards at the end, before the princess fight.
Etc.
- The pause menu in campaign mode now shows the stage medal status: already earned, can be earned, or failed. If a medal is failed, you must restart the stage from the beginning to try for it again. (So if you reached a stage checkpoint, pick End Game instead of Restart Checkpoint.)
- Fix occasional case of player dying and creating a new demon simultaneously. Creating a demon is supposed to protect the player.
- Remove extra console window on Windows. It was not useful for the player and if closed, would close the game with it.