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Tales of Glory 2 Updated

TOG 2 has been updated with the following features :

- New map : Somalia infiltration (in test)

Full 3d directionnal sound : Official spatializer plugins were not able to handle the load of TOG2 so i had to write my own lightweight spatializer code :
- HRTF-based spatialization for battles
- HRTF + Occlusion for infiltration missions
I've also added a lot of new sounds/voices for ITF soldiers and for enemies in infiltration

- Huge improvment on ITF pathfinding : Note that the pathfinding improvment is a game changer in the way npcs navigate so game might be more easy/more difficult than before

- Map zoom (press pointing controller button 1 to zoom on last selected position on map)
- Syria infiltration finished with secondary objective (plant C4)
- Mission auto restart on death + option to quit to main menu
- Small bug on lasersight corrected
- Waypoints on map for ITF soldiers have been renamed Wa, Wb, Wc (for alpha, bravo, charlie)
- i've added new symbols on map A, B, C representing average position of each ITF soldiers squad so you can monitor their progression
- RPG having only one rocket then switching to smg guy
- Grenades are back for npcs
- Npcs now drop their weapons on death (but still can't pick em up)
- New weapon (locked) : Minigun....

- Reworked Scopes + New scopes Aimpoint + Magnifier & Variable scope 4x/8x
- Limping NPCs when hit in legs
- Reworked Russia High beach zone to prevent pathfinding issue
- Night vision can be switched on/off while tablet in hand
- Ratio accessible on battle selection in main menu
- Ratio + difficulty + nb on active NPC will modify XP granted
- new moves for NPC (strafing 45° & 135° left & right when firing)
- ITF soldiers spawning will join their squad faster
- Magnifier rotation issue with left hand corrected
- Aimpoint + magnifier dot color changed to red
- Reworked Guyana for pathfinding
- Ratio changing difficulty issue corrected
- Somalia main menu visual added
- Added targets pictures on tablet in infiltration mission
- Scope dots are illuminated
- Improved bullet trails when enemies fire at player to give some additional clues on the bullets origin
- Tutorial improved

- lot of small bugs corrected here and there (ammo count when bullet chambered) / Switching suppressor on/off for a weapon is hand doesn't change the sound , etc

Cheers,

Jay