Hey all,
following the feedback on Discord & Steam hub, i'm pushing the actual beta to main with the following features :
- Second hand position fixed
- Shotgun available for ITF soldiers
- Taiwan infiltration start bug
- Make grenades not visible when empty
- Make NPC reload their weapon before mag is empty and in cover
- Magazine issue on dual weapon
- 10X Scope added on G3
- Scope performance review 1st step
- Switch buttons for Mag release / FiringMode for 2 buttons controllers only (Done)
--> Button 1 = Firing Mode
--> Button 2 = Mag release
--> Stick up = Jump
--> Stick down = Kick
Vive wands & WMR users stays with the previous config (need to enable One button mode on main menu)
- additionnal scope perf upgrade
- rotation of handguns issue when second hand is mounted corrected
- new weapon sounds
- XP not saving fixed
- Taiwan RPG removed
- Toggle grip on second second hand fixed
- Syria pathfinding issue
- Haptic feedback for knife & punch & headsmash & buttstock hit
- Change NPC Sniper AI to use more Height cover
- Remove Pin on grenades thrown by npcs & spoon too
- Make npcs throw bangs
- Changed Taiwan Quantum/ITF ratio
- Prevent Npc from firing through walls sometimes (Done but will need feedback)
- Grenades / bangs / Smoke reworked with cooking. Need to press & maintain trigger on hand holding the grenade to unpin. If trigger is released after unpinning, you'll let go the spoon. <-- i suggest you try the new mechanic in Lobby :laughing:
- Bipod issue corrected
- Color Dots on sights for all handguns
- Some Taiwan pathfinding issue corrected
- Squad orders not working sometimes bug fixed
- Natalya bugged when healing corrected
- Added heal percentage on down teamate
- Natalya/Zaak moving directly to you when calling Heal/Ammo even if you move to another place
- Avatar blocked on small obstacle fixed : you'll be able to go over obstacles up to 40cm without jumping
- Loadout issue fixed
- Russia occlusion bug fixed
- Lot of work on Taiwan/Guyana (breakable windows, vegetation issue, some lod issues, etc)
- Corrected gaze locomotion
Cheers
Jay