Hello Mechanics!
The last few months without a doubt were full of hard work and resulted in major changes for CMS VR. Thanks to your suggestions we implemented a multitude of interesting features. Today we would like to roughly summarise all of the changes the game received throughout the last two months:
Sandbox mode - everyone likes some freedom! When using the sandbox mode, you can buy and fix any car that you want, regardless of its price. Wouldn’t it be great if we could also do this in real life?
Various controller setups were tweaked to match their individual button layouts and make navigating through the game more intuitive. Now all of the available headsets are supported and play out great!
The overall performance of the game received a massive boost. Not only did we manage to greatly shorten the loading times of the vehicles, we also smoothened the overall framerate and the warm reviews we received after those changes only prove that right now the game works really well!
When developing the game we made the decision not to make the smallest car parts physical as we thought working on them would become troublesome BUT after listening to your feedback we changed that, so now each and every part can be grabbed, picked up and mounted physically.
In order to make the gameplay more fluent we decided to add in a system responsible for switching the game modes automatically. This greatly minimized the need of constantly using the pie menu thus shortening the time needed to complete an ongoing job.
The tools also received a fair bit of attention. The welder, the grinder, the spring puller and the oil bin have all been revamped and now behave much more like in the real world!
Aside from the tools present during the release of the game, we also added some new ones, like the impact wrench or a bunch of ratchet wrenches. We also added in the possibility to freely spawn and despawn all of the parts present within the player's inventory.
Among the major changes, we also can’t forget about the numerous quality of life tweaks, such as adding in the possibility to sort your shopping list or adjust the player’s height if you feel like it.
Repairing cars is no piece of cake and you surely cannot learn how to do it within a single tutorial, so we decided that CMS VR should have two! The first one’s purpose is to make you familiar with moving around and interacting with the VR world. It recently received a lifting and based on the feedback it is now much more intuitive and helpful. The big tutorial that is teaching the basics of working on cars in CMS VR has also received a few changes, mostly consisting of the addition of minigames that will help you memorize the way things work.
Finally, here is the list of changes for today’s update:
- Keyboard’s colour changed (in the garage)
- Fixed… fixing parts on the workbench
- Fixed repairing and assembling shock / absorber
- Fixed error during loading saved game
- Fixed showing POI during the game
- Fixed update rim object materials
- Fixed change rust weight materials property when finish repair one par

Have a look at the brand-new gameplay trailer of the CMS VR!
https://store.steampowered.com/app/1088770/Car_Mechanic_Simulator_VR/