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MidKnight Story Demo – Update v1.045

MidKnight Story Demo – Update v1.045

Hello everyone!

A new update for the MidKnight Story demo (v1.045) is now live on Steam! This version focuses on polish, bug fixes, and smoother gameplay flow.

What’s New

  • New stopping animations – more realistic, smoother, and precise for both run and sprint.

  • Improved chest interaction – easier to trigger thanks to better stopping animations, wider interaction areas, and refined chest collision.

  • Movement improvements – dodges are easier and more frequent, while running turn animations appear only when they should.

  • Combat flow – Paran reacts much faster when damaged, keeping combat more fluid.

  • Exploration – smoother transitions for better traversal flow.

  • Visual updates – new shoes, pants, backpack, hairstyle, and goggles!

    • Clothes feature better rigging and textures.

    • Backpack is now fully rigged to the character with improved loot animations.

    • The new goggles will play a role in the next update, introducing a radar system to detect climbable ledges and points of interest.

  • Improved IK system – more natural pelvis rotation across animations + polished animations (like reload when not aiming).

  • UI refinements – small quality-of-life tweaks for keyboard users.

  • Bug fixes – e.g. fixed the camera intersecting sandy landscapes and showing what was beneath the level.

Coming in September

  • New shirt and jacket for Paran.

  • Further UI improvements.

  • Expanded combat polish, focusing on execution mechanics.

  • The new radar system via goggles for clearer exploration and climbing.

After the September update, I’ll finally be ready to reveal new content I’ve been working on in the background — stay tuned!

Thanks for playing and for all your feedback!
— Mattia