Hello Gamecrafters!

We have something exciting to tease this week. Weapon blocks! Yes, in this coming update we will be adding a mountable Projectile Weapon block to Gamecraft. This is a very early peek so these are likely to change a bit over the next few weeks.
Projectile Weapon Block
The Projectile Weapon block will be a functional block that you can place anywhere in the world. This block will fire projectiles that travel in a straight line, at a constant velocity, until they either hit an object or expire at a set range. The block itself isn’t quite ready to show yet, but here’s a preview of the current state of the projectiles!

This block will contain a few tweakable parameters, such as fire rate, range, velocity and whether the block constantly fires projectiles or acts on input.
‘Fire Type’ is a toggle between Automatic and Semi-automatic. This means if you have a constant signal sent to the block and it’s on automatic, it will shoot at the given ‘Fire Rate’. If it's semi-automatic it will only shoot one bullet when a signal comes though. ‘Fire Rate’ will set the number of projectiles shot per second. ‘Range’ will limit how far the bullet will travel before it expires. Finally, the ‘Velocity’ will determine how fast the bullet will travel.
The block can be uniformly scaled from 1x1x1 all the way up to 27x27x27. If Leo is hit by one of these projectiles, or it collides with a nearby object and Leo gets caught by the explosion, he’ll take damage based on it’s size, or how much of the explosion hits him. The projectile weapon block will only damage Leo when it launches, but in future it will also deal damage to blocks.
Featured Game Competition
We’d also like to remind you that we have a competition on-going. If you build a game and get it featured you can win your very own Gamecraft T-shirt! Be sure to check out the details about this here: https://store.steampowered.com/newshub/app/1078000/view/3759888198475939580

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Thanks for reading!
The Gamecraft Team