Greetings, fellow magicians!
We are back once again with a new scroll of knowledge from Dr. Sevendar Kness himself!
Albeit a shorter one, it covers in detail two of the buildings you can construct in your tower’s rooms - workshop and carpentry.
Before we continue to the main topic of this post, we’d like to say that we have a demo readily available for everyone to enjoy. We would also be most happy to see if you on our other social media or if you consider adding us to wishlist.
Now, back to the subject:
out of the two, a workshop

is more essential than a carpenter's shop

to building your tower. You will more often find yourself needed a tool to solve a certain issue, but upgrades from carpenter's shop can prove valuable to operating your tower.
Here are their in-game descriptions:



If you assign dwarves to the workshop you will be given the choice of drafting one of the cards from the tools section of your deck.
They will spend time (depends on the card you want to draft) after that you can come to the workshop and take the card for later use.
Here’s list of all tools that can be gained:
Repair allows dwarf to fix a room that was broken (be it unintentional fire or else).
Firefight allows dwarf to extinguish fire (it was probably a sneaky goblin who lit it).
With crowbar you can dismantle one of the walls of any room. Most useful when you want to attach another room that can't yet fit to existing construction.
Pump is used to drain room flooded with water, can be handy when digging underground on a partictulary rainy day.
Dynamite works in a similar way to crowbar, but insted of dismantling a single wall of your choice it will simply make holes on all sides of the selected room. Be careful - goblins can steal it from you!
Each tool has its use, as you can see, and you will encounter situations when every last one of them is needed.

When you assign dwars here they will produce you a card that you can select (same process as workshop).
Here’s list of all upgrades that can be gained:
Barrcade is a cheap and not exactly durable way to stop goblins.
Torch is quite valuable, as it gets dark in the night. It lits up the room and allows dwarves to operate it 24/7.
Doors take long to set up, but they are more than worth it. They prevent fire spreading, floods and prevents goblin from accessing more of your tower.
Dome prevents lightning strikes, protects from flying opponets as well as rain.
Battlements are indestructible, works similar to dome but enemies can land on top of it.
You can arm dwarves with swords and command them to protect the tower from goblins.
Armor fortifies the block so it can last longer if it starts burning, for example.
That's all for today! Thank you once again for exploring Dwarven Skykeep with us! We'll be back next week with another scroll of valuable info on how to build your tower.
