Hi, Adorers!
Today Adore celebrates its first anniversary since its launch in Early Access! We would like to thank everyone in our community for supporting our game and making it possible!
And to give back, here is our new Major Update: Runes of Dukur!
You can check more details about the new features and reworks at our previous Devlogs:
Adore 0.6 - Major Update Devlog 01
Adore 0.6 - Major Update Devlog 02

Highlights
- 3 new bosses!
- New World Map system.
- Quest System.
- New Items.
- Capture Legendary Creatures.
- New Items & Runes(old mechanics) unlock system.
- New Critical Health System.
Reworks
- [ Community Suggestion ] - Minimap: Unique icon design (not just color change) for Shop, Subboss, Boss, and normal area.
- [ Community Suggestion ] - Improved the target system of your creatures (lots of room to make it even better).
- [ Community Suggestion ] - After exiting the portal, the creatures in the area won't attack or chase the player until a button is pressed.
- Insane mode temporarily disabled. We'll reactivate it soon!
- Reworked all the code for the Dodge System to make the animation and feeling much more fluid, especially when you have a high-speed build.
- Rebound lots of interaction buttons.
- Energy stone is not an area reward anymore, now you buy it at Baldin's store: When an area is cleared, recharge all the specials of your creatures.
- Added dynamic capture time based on creature health after you start to capture the creature.
Balance
- [ Community Suggestion ] - Fouboo: necessary energy to charge special changed from 175 to 200.
- [ Community Suggestion ] - Dommu: necessary energy to charge special changed from 175 to 200.
- Dommu special now heals 25% of the damage dealt. Before it was 50%.
- Nira base damage increased from 6 to 15.
- Zella base damage increased from 15 to 20.
- Frogma base damage increased from 5 to 12.
- A'quin base damage increased from 7 to 10.
- Krooth base health decreased from 25 to 20.
- Breor base armor decreased from 40 to 20.
- Fouboo base armor decreased from 30 to 20.
- Icy base armor decreased from 20 to 15.
- Your creatures need 5 times more XP to Level Up.
- Increased all items' prices to balance the new world map system.
- Removed the mechanic "Return by Touch". We'll create an item with the same idea for a future patch.
Bug Fixes
- Fixed: Creatures not attacking in the correct direction when quick summoning.
- Fixed: PS4 Dpad not working correctly on the user interface.
- Fixed: If summoned very quickly, the creature stood still for a very brief moment before moving.
- Fixed: Creature types being swapped in the synergies tab.
- Fixed: Equal synergies not stacking correctly
- Fixed: Abbu not attacking and recalling without the command of the player.
- Fixed: Zhoraz stopping during the fight.
- Fixed: White squares instead of synergy icons showing up in the text.
- Fixed: B'koro stopping in certain situations during the fight.
- Fixed: Gryin's synergy not being deactivated after the death of that type of creature.
- Fixed: If you clicked too fast to skip dialogue, it used to repeat a text.
- Fixed: A lot more small bugs.
Living Roadmap

Good luck and have fun!
You can follow the development more closely at our discord server: Cadabra Discord.
Also, feel free to talk directly to the devs and send us any suggestions or critiques.
Until next time!
