Hey peeps! It’s already been a month since Steam launch (somehow?!) so I wanted to give you all an idea of what we’ve been up to since then.
The four of us have been trying to take things a little slower, since the tail end of 2020 and all of 2021 has involved a tonne of work getting Before We Leave ready for Steam. We’re still working on bug fixes and improvements to BWL, of course (see below Roadmap), but it’s been nice going a little slower and figuring out what our next steps for the game and the studio are!
The highlight of our Steam launch was seeing BWL on the front page of Steam. I don’t think any of us really expected it, and what it would feel like. It still doesn’t feel real sometimes.
Thanks to everyone who gave us feedback here by the way. It’s super helpful :D
Also there’s a longer form version of this post on our website if you wanna check it out here.
On new platforms -
BWL is coming to MacOS! The approximate date for that is still TBA - stay tuned for more info. And, for those of you who use GeForce NOW, BWL is available there now too.
Award nominations -
We’ve been nominated for an award at an Australian indie games festival called Freeplay! There’s a special category for Kiwis like us, appropriately called Across the Ditch. We’re in there nestled amongst some other great games. Check them out, if you’re keen. :)
That's it for now! Talk to you all again soon <3
Emily, Community Manager
UPDATE:
WE WON THE AWARD!!!
We're so humbled and chuffed! Thank you Freeplay for choosing us! We were also able to celebrate our victory together, which is really rare for us.
You can watch our Acceptance Speech here, on YouTube. Make sure you hang around and watch the other finalists too!
