We've got a fun updated for you this week with a lot of big changes, as well as commonly requested quality-of-life improvements!
Mischief Gets Reworked
One common feedback is that Mischief is more difficult to play than the other heroes. Most of this stems from her starting perk, Riffraff, which reduces her base attack by 1. Mischief is really fun when one-shot KO'ing enemies from stealth, but suffers quite a lot when the board is full of monsters. This has been a difficult perk for us to balance and we didn't want to disrupt the stealthy flavor of Mischief.
What we've done is added an additional rule to Mischief's starting perk that removes the base attack penalty while there are a lot of enemies on the board.
Starting Perk rework
Riffraff
Gain [stealth] when attacking [solitary] enemies. -1 base attack unless [Overwhelmed]
New Keywords
Overwhelmed: This triggers when there are 6 or more enemies on the board
Solitary: An enemy that's the only enemy in its row
The end result is that Mischief can still one-hit KO enemies while in an advantageous board state, but when she's overwhelmed with enemies, can shift to a stance that makes her more resilient.
We hope this change helps bring Mischief's difficult more in line with the other heroes and makes her more fun to play in difficult situations!
Poison Rework
Not a major rework, but poison now triggers *before* you attack (applies to enemies as well). We got a lot of feedback that poison didn't seem fun or impactful as Mischief, and we think that making poison trigger before an attack can help to make it more a lot more powerful. Now when you strike a poison enemy from stealth but can't quite finish them off, they'll die to poison before they get to attack!
Let us know what you think of the change!
Quality of Life Improvements
Choose your rewards in any order
Another common feedback is that players want more knowledge of the upcoming dungeon *before* choose the tile rewards and perks. To that end, in this update, we're introducing a screen that shows info about the upcoming dungeon - including how many of each enemy type - and you can choose your rewards in any order.
What's left in the dungeon deck?
Players have also asked for some way to see what tiles are remaining in the deck while in the dungeon. When tapping the 'next tile' preview to see the description of the next tile, we've added a 'deck' button in the lower right. Tapping that will allow you to see all the tiles still in the deck, which should hopefully allow players to better plan their strategy for completing the dungeon.
That's it - for now!
That's all we have for now! We're listening to Steam, Reddit, Discord, etc... for your feedback on all these changes, and other ideas for improvements. If you have some ideas, don't hesitate to share!
Full Patch Notes
MAJOR REWORKS
- Poison now triggers at the beginning of the turn in battle, rather than the end
- Mischief starting perk rework. Riffraff now reads 'Gain #stealth when attacking #solitary enemies. -1 base attack unless #Overwhelmed'
IMPROVEMENTS
- End of dungeon rewards (tiles, perks) can now be chosen in any order
- 'Next Dungeon' preview now shows the number of each enemy's count
- You can now view remaining tiles in the dungeon deck during the dungeon
NEW
- Added several new achievements
OTHER CHANGES
- New keyword: Solitary (Replaces text like 'if an enemy is alone in its row')
- New keyword: Overwhelm (Triggers its effect if 6 or more enemies are visible on the board)
BUGS
- #486 - Poet now works with [Instant] tiles
- #505 - Tapping the 'acquire' button with a full inventory and not enough gold no longer brings up the 'replace tile' screen
- Removed 'Intelligent' and 'Adventurer' perks from certain Mutations
- #512 - New Game+ no longer unlocks after completing a Mutation / Daily mode game
- #514 - Boss intro will no longer cause a soft lock
- #517 - Mutation run score will no longer show up on the Daily Challenge screen
- #521 - Pauper will no longer offer tiles that cost more than 2
- #522 - Minor UI fixes for 'Replace Tile' screen
- #528 - You no longer get 2 copies of Stoopid on Pauper mode
- #529 - Fixed an issue where it's no longer possible to trash tiles from your deck