Another week, another patch!
Thanks to all the testers who've tried submitted bug reports and given their feedback on the New Game+ difficulty modes! This update includes a bunch of fixes to improve stability, as well as some new UI improvements suggested by testers.
For testers *not* on Beta branch, this is the first update that includes the new NG+ difficulty mode content. You'll need to complete the game again in order to unlock it.
One improvement that came from testers / streamers was a desire to see a preview of the upcoming dungeon to add more strategy in choosing what items to buy. The UI may still change a bit, but I've added a 'coming up' UI between rounds to help you better prepare for the challenges ahead.
I hope you enjoy! Would love to hear your feedback here in the Steam discussion threads, or you can join us on Discord as well: https://discord.gg/Ekwpgdg
@Slothwerks
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[Week 37 Build]
NEW
- Defeating the Uberlich unlocks New Game+! With each victory, a new difficulty modifier is added, making the game increasingly difficult. (This was previously available on the Beta branch - now available on release branch)
- Updated maximum NG+ level to 6
IMPROVEMENTS
- [PC ONLY] Spacebar / Enter now triggers an attack when in battle
- [PC ONLY] Keys '1' '2' '3' '4' can now be used to toggle items in your inventory
- [PC ONLY] Dungeon name and NG+ level now shown during the game in the lower left
- In between rounds, you can now see all the enemy types coming up, to better plan which tiles you might want to buy
- Can now view perks / deck during both the 'treasure' and 'perk selection' screens
- Pre-mature taps no longer auto select items in the mint box
BALANCE
- SHARPEN: Cost 3->1
- ORACLE ROD: Cost 5->4. Cost is now reduced by # of enemies with afflictions, rather than total # of afflictions
BUGS
- LIONGUARD: No longer adds block when facing an 'multi attack' the does 3 or less damage
- BATTLE SONG: Now recharges when you acquire CROSSBOW or LONGBOW. However, description updated to affect only melee weapons.
- DEMON BLOOD HELM: Fixed a bug where this wasn't restoring the proper amount of health
- Fixed an issue where fleeing with thorns would leave a 0 HP enemy on the board
- Fixed an issue where activating a targeted tile (eg: Crossbow) in battle and leaving battle would not remove the 'confirmation arrow' form the tile
- Fixed an issue where freezing someone mid-fight didn't update their attack damage
- Fixed a bug where killing the last enemy in the dungeon with the SAVAGE perk would leave behind a floating FRENZY tile
- Fixed a bar that would sometimes show two 'Krumit's Notes' dialogs when tapping the next tile
- Fixed a bug with NG+ that showed "start with -1 health" (should have read "-2")
- Fixed an issue where the patch notes in-game showed up as blank
- Fixed a bug where the NG+ modifier that increases monster health would be applied every time a monster was added to the dungeon, intead of just once
- Various small tile description tweaks and fixes