We've got a smaller update this week as we focus on polishing the current Daily Challenge release on the beta branch - we've probably got just a week or so before we're ready to roll that out on the main branch.
In parallel, we're continuing to work on the next content update, which will add Rose (a new hero), which is the final major milestone before the 1.0 release! We're also starting work on the mobile port, which will release at some point after the initial Steam 1.0 release.
One notable feature we added in this update is a 'data export', which will allow Steam players to copy over their progress to mobile. That way, players that own the game on both platforms will be able to hit the ground running Day 1 of the Mobile release with all of their progress unlocked!
Patch Notes
BALANCE
- CAPTAIN'S HAT: Increases minion attack when acquired (no longer after each block)
- NECROTOME: Now requires you to target & remove a Tombstone to use
- DARK RITUAL: Attack bonus reduced 2->1. Now decreases your max health when used
- TINKER: Now restores durability after discarding *2* items (previously only 1 was required). Also, fixed a bug where Tinker triggered when discarding abilities.
NEW
- Export / import data from other devices. This will allow you to copy progress from Steam to a mobile device after those releases are available.
IMPROVEMENTS
- Decreased memory usage
- Improved rendering of accented characters (such as in Spanish)
- Can now delete data in settings to restart progress
- Added a ‘tutorial complete’ checkbox in settings. Unchecking this allows you to replay the tutorial
BUGS
- #483 - Mystic Eyepatch should properly reduce ability cost when added to the dungeon again
- #500 - Fixed several issues related to Skeleton Party when acquired from Necrotome
- #508 - Perfect Storm no longer triggers when acquiring skeletons
- #534 - Fixed several issues where removing Megaton would trigger beneficial effects
- #538 - Removed the Miner perk from several mutations
- #540 - Fixed a bug where Devour would cause the next tile preview to disappear
- #563 - The top bar should now update properly to show increased attack for Mischief while Overwhelmed
- #566 - Hidden enemies no longer targetable with Plague Bringer
- #567 - Fixed a few issues related to Pauper and tile drafting
- #571 - Stunning an enemy twice no longer causes the star FX to get stuck
- #572 - Stun should no longer soft lock enemies in W'aggu Arena
- #573 - Sealed Deck should work properly again
- #574 - Assassin School should now give stealth, as the description states
- Fixed a bug where tapping an enemy for a spell target would sometimes cause the hero card to get stuck on the screen