Balance and Bug Fix Update
Last week, we released a patch with a bunch of new tiles for Muldorf. One of those tiles was The Necrotome! - a powerful book that allowed players to draft abilities that buffed their minions. It turned out that the power level of this tile was a bit too strong, and as a result, players were able to easily steamroll dungeons without really trying as Muldorf. This doesn't fit the flavor or theme of Muldorf, and so we've had to reign in the power level of some of these tiles.

Bringing Krumit's Tale to More Languages
Some of you might have seen our announcement earlier this week about translating Krumit's Tale into more languages. Our goal has always been to make Krumit's Tale to accessible to players around the world, in their own language.
We started with our Simplified Chinese translation a few weeks ago from our publishing partner, Indienova. This week, we're opening up a project on Localizor.io. Localizor.io is a fantastic tool that we love that provides support for community translations of games. Translators earn credit when they translate that can be spent for games. We've already made some great progress on Spanish, German, and Russian, thanks to the amazing support from the Localizor community.

How do I get involved?
If you're interested in getting involved, sign up on Localizor and check out our community translation project. If you're not interested in translating but are fluent in another language, another way you can help is to up vote translations on Localizor. That helps improve the quality of the translations overall and lets us know that we're on the right track.
We've also set up a #localization channel on our Discord which you can use to make suggestions or chat with the folks that are helping out with the translations. If you do help out, please make sure to let me know how you'd like to be credited in the credits.
As languages are completed, we'll make an announcement about it on Steam and let players know that the game is now playable in another language.
Note: On the beta branch, the Tier 6 dungeon (2nd boss) is currently locked to the new dungeon, Sanguine Grotto. The following bosses won't randomly show up for the next few weeks, to help ensure more testing on the Sanguine Grotto / Cardoso: Ghost King, Elmer, Itchitah
BALANCE
We had to make some changes to a set of tiles - Hearty Bones, Soul Feast and The Necrotome! - which made building powerful minions too easy. Part of the issue was that minions, unlike weapons, have no durability. Players also start with Hearty Bones, which provides an easy way to quickly buff minion attack to 4 and snowball from there.
We made getting The Necrotome! a bit more difficult. On top of this, we're swapping the effects of Hearty Bones and Soul Feast. Providing an easy way to buff minion attack in the starting deck makes things a bit too easy. Minions were always meant to be more of an expendable ally for Muldorf - not something that could steamroll the entire game on their own.
- HEARTY BONES: No longer increases attack; increases health by 3 (old Soul Feast effect)
- SOUL FEAST: Now Increases attack and health by 1 (old Hearty Bones effect)
- THE NECROTOME!: Uncommon -> Rare, Cost 2->4. Harvest removed as a choice (replaced with Skeleton Party) Art updated
- WASTELAND THUG: Small damage buff
BUG FIXES
Thanks to everyone in Discord who submitted bugs! Find a bug? Join our Discord and type !bug and your report to automatically log it to the devs http://bit.ly/krumit-discord
- #340 Fixed credits screen scroll speed
- #354 Fixed an issue where dying at the same time as triggering Mortal Coil would cause a Skeleton to get stuck on the screen
- #381 Fixed a typo in the victory text
- #396 TOXIC BLOOD: It's no longer possible to discard this
- #401, #402, #402, #413, #419, #429 - Various typos and minor corrections
- #404 - Fixed an issue with 'death prediction' with minions vs. enemies with self-damage (eg: Cooltist)
- #415 - NG6+ Fixed a bug where the discard penalty at this level was -2 instead of -1
- #416 - MULDORF: Fixed a bug where Muldorf couldn't heal at all on NG+6
- #422 - REAP: Fixed a bug where this ability was not doing any damage and not healing the player
- #425 - RUN HISTORY: Fixed a bug where this screen was not shown for players on some non-English system languages