(This update refers to content on the beta branch. If you're not already on the beta branch but would like to be, just look for the 'beta' branch in the Properties for this game to join!)
New dungeon, new boss, new enemy!
We've got a great patch for you this week! In addition to tons of bug fixes for issues reported by the community, we're also introducing a brand new Tier 6 dungeon - the Sanguine Grotto! In the Sanguine Grotto, you'll meet a new boss - Poh Rey Cardoso - and a new enemy, the Wasteland Thug. The thug has a new 'Wound' ability that makes you unable to equip more than one tile while you're wounded.

Check out the full patch notes below!
GOT A BUG REPORT OR FEEDBACK?
Check out our Discord http://bit.ly/krumit-discord
Submit feedback automatically by typing !bug or !feedback.
PATCH NOTES
NEW
New Tier 6 Dungeon! Introducing the Sanguine Grotto with a brand new boss [Cardoso] and his [Wasteland Thug] followers
New status: [wounded]. While you're wounded, you can only equip one tile. Restore health to remove [wound]. One enemy currently has this effect - Wasteland Thug.
New keyword: [instant]. Instant items/abilities have an effect when acquired, then immediately exhaust. They don't require any inventory space
New Muldorf ability: Soul BeamBALANCE
HEARTY BONES: Now [instant]. Cost increased 1->2
MORTAL COIL: Damage 6->5
MEMENTO MORI: Damage 2->1
CANNIBAL: Renamed to GRAVEDIGGER. Restored health 3->2
GHOST KING'S CRYPTORIUM: Discarding Tombstone no longer triggers the dungeon's effect
TINKER: Chance to restore durability 50%->100%. (Does not work with Tombstone)BUG FIXES
Thanks to everyone in Discord who submitted bugs! Find a bug? Join our Discord and type !bug and your report to automatically log it to the devs http://bit.ly/krumit-discord
#268 - Elmer now takes damage when you defeat a Treant, even if he isn't currently visible
#327 - Tombstone no longer costs 1 gold while in Sector Zero
#329, #342, #343 - Drain Essence now reduces to 0 against enemies in W'aggu and no longer permanently modifies the enemy's ability
#331 - Fixed an issue where active minions would show as crossed out in battle in rare cares
#333 - Fixed a text issue in Chinese
#334 - Fixed an issue where the Harpy enemy could become unselectable
#335 - Fixed an issue where the wrong error message showed when tapping a tile in your inventory while a minion was active
#337 - Fixed an issue where attacking an enemy that prevented weapon usage (eg: Globber) would show the weapon as crossed out after leaving combat
#338 - Small clarity fix to Necrodude perk description
#341 - Fixed an issue where Royal Guard would protect their allies after death
#345 - Fixed an issue where Cardoso's Thirst (and other abilities) didn't trigger Pickled Monster's recharge effect
#346 - Fixed a bug where killing the last enemy with Buba's Shovel would softlock the game
#347 - Fixed an issue where exhausting an inventory item didn't correctly update the attack value shown with the Packrat perk
#350 - Fixed a bug where Soul Burst didn't hit 'hidden' enemies
#351 - Fixed a bug where Skeletal Armaments was incorrectly benefiting from the Warmonger perk
#353 - Fixed an error in the Trash Golem minion's description
#356 - Pickled Monster now correctly restores durability when the Treants die
#357 - Fixed a bug where the cost to remove curse was doubled
#360 - Fixed a bug where the Town Guard description incorrectly referred to themselves as 'Royal Guards'
#361 - Fixed a softlock related to Lionguard
Fixed a bug where Warmonger was double applied for certain items
Toxic Blood no longer spawns as a curse in New Game+ (NG+)
Fixed a softlock related to Hamstring---------------------