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Week of March 16 Update

Got another patch this week with some fixes! Most notable: after getting some feedback from Mischief players about bad RNG. I tweaked the initial shuffle of the dungeon deck to be more forgiving, and hopefully reduce the amount of bad RNG some players have faced during their run. As you're playing (especially with Mischief) keep an eye out for bad starting RNG, and let me know if things seem to be better in the latest patch.

Full patch notes below:

[IMPROVEMENTS]

  • Tweaked the initial shuffle of the dungeon to 'de-streak' long streaks of monsters. This is in response to player feedback that bad shuffles can make it hard to for Mischief to do anything early in the dungeon. Tweaking the RNG isn't an exact science, so keep an eye out as you play and let me know if it feels any better!

    [BALANCE]

  • Removed Sleight of Hand ability. Replaced with 'Lucky Ace', which has the same effect

    [BUGS]

  • #162 - Fixed a bug where the top bar would disappear when replacing a tile
  • #266 - Fixed a bug where the Street Rat 'free tile' bonus wasn't working as inteded
  • #270 - Fixed a bug where Spear wasn't affected by the Warmonger perk
  • Fixed a bug where the 'Run Summary' screen showed the wrong logo when the language was set to Simplified Chinese
  • Fixed various other minor issues related to string translations in Simplified Chinese
  • Fixed a bug where armor would lose durability when attacked by frozen enemies
  • Fixed a small bug in the description of Plaguebringer