Developer postOriginal post (opens in a new tab)

The Mischief Update (Beta)

We're really excited for out first big content update and the beta release of Mischief - a sneaky character that uses stealth and poison to bring down big foes!

We've posted instructions on how to switch to the beta branch on the Steam Forums. Check it out if you want to get Mischief early! All data will be carried over - no need to grind or re-unlock anything.

Over the next couple weeks, we'll be fixing bugs and making balance tweaks based on community feedback. The best place to give feedback will be on Discord where you can easily file a bug report by typing "!bug" and then the report you want to include. We also actively monitor the Steam forums as well, so if you prefer submitting feedback that way - go for it!

New mechanic - Stealth

Like all good rogues, Mischief prefers to attack from the shadows. Her starting perk - Riff Raff - gives her a -1 base attack bonus, but automatically grants [Stealth] when she attacks an enemy that's alone on its row. While attacking from stealth, Mischief will deal +2 damage (+3 if you have a weapon) and also gain [Blitz] (meaning she'll get to attack first).

Because Mischief has only 1 base attack without stealth, it's imperative to manipulate the board state in order to take advantage of her perk, and to pick off enemies that are alone. Mischief can also use abilities like Knockout, which allow her to shuffle targeted enemies back into the deck - perfect for getting enemies out of the way and setting up a stealth attack.

More than 40 new items and abilities

Mischief features more than 40 new items and abilities! Use new abilities like Heist to steal expensive items without paying the cost, or the Dragorn Fang dagger - a dagger that does tons of extra damage while you're attacking from stealth.

Steam Achievements

One of the most requested features are Steam Achievements, and we're happy to announce that we've introduced 20 in the Mischief Update! We have plans to add a lot more during Early Access, so stay tuned!

Price increase after beta

As mentioned in our Early Access pitch, we plan to increase the price of the game at certain milestones, and this is one of those milestones. Once Mischief leaves beta, the price of the game will increase to $9.99. If you're on the fence or you have friends that are interested, this is a great time to grab a copy - it won't be cheaper than the current price for a long time!

Thank you!

And finally - a big thank you to all the supportive fans that have helped get Krumit's Tale to where it is today! Your excitement and enthusiasm helps inspire us to go above and beyond, and keeps us motivated through all the tough parts of game development. You are all awesome!

Besides Steam, you can also discuss Krumit's Tale on Discord and Reddit /r//Krumits/Tale

PATCH NOTES

A new hero joins the fray!

You can now play as Mischief, a sneaky rogue that relies on stealthy attacks and poison to defeat her foes!

Achievements!

Introducing 20 Steam achievements - more to come in the future!

NEW FEATURES

  • RUN HISTORY Review previous runs - see what card you used, how long the run took, etc...
  • ENYCLOPEDIA Keep track of what enemies, items, and abilities you've seen, and look up any tile to read the lore

OTHER MAJOR CHANGES

  • Poison now stacks. It deals damage equal to its level, then its level reduces by 1

IMPROVEMENTS

  • Trashing a tile (removing it from your deck) now grants 5 gems
  • Hovering over keywords and cards shows their effectgs
  • When fighting a monster, its attack pattern is shown
  • When shuffling cards into the deck, the top card is no longer included in the shuffle
  • TRANQUILIZER: New graphic (old Tranquilizer graphic is used for 'Dart Gun'
  • CURSE OF RADIATION: A new curse that shows up in NG+

CHANGES BASED ON COMMUNITY FEEDBACK

These changes were submitted on the Krumit Discord. A big thank you to everyone who took the time to submit bugs, ideas, and other feedback! You can submit feedback automatically on Discord by typing !bug or !feedback

  • [#5] - WARMONGER: Now properly affects the Short Sword granted from the Adventurer perk
  • [#9] - Fixed a bug where the Biker enemy's description showed that it's attack would increase by +2, but it's increased by +1
  • [#12] - ZAP: Description now shows how much damage will be dealt, dynamically
  • [#19] - Fixed an issue with Fight Button placement
  • [#23] - Reworded Mighty Swing so that its effect is more clear
  • [#30] - Hovering over a keyword now shows its effect
  • [#34] - Fixed a bug where enemies making a blitz attack would clear block from previous turn
  • [#35] - Royal Guard now only protects other enemies on the same row instead of adjacent enemies
  • [#51] - Fixed a bug where resuming an NG+ game with the "Tile discard restores 1 health" modifier was in affect would not behave properly after resuming
  • [#54] - Fixed a bug where Jackal Assassin had the wrong name (Jackal Vagabond)
  • [#55] - Fixed a bug where Lockbox or other cloned items would show their gold cost while in the inventory
  • [#59] - Fixed a lockup while using 2 copies of Mighty Swing
  • [#64] - Increased perk list scroll speed
  • [#69] - Fixed an issue where the boss intro displayed during battle

OTHER BUGS

  • - Fixed a bug where Blast Wave was missing Flavor Text