The beta branch is currently mostly focused on Mischief, but we took the opportunity to make some super cool changes to the [Burn] mechanics. Simply put - burn now stacks (like poison). This means that you can stack burn on enemies and manipulate the board to handle dangerous enemies out of combat.
Many of Greybeard's tiles have been modified to reflect this improved playstyle. Additionally, he gains Surging Flame - a powerful tool to inflict burn on a large swath of enemies. He also gains Gust of Wind, which helps him manipulate enemy positioning in order to deal maximum burn damage.
Besides the burn changes, we also modified 3 of Mischief's items based on community feedback.
You can also discuss Krumit's Tale on Discord and Reddit /r/Krumits/Tale
Full patch notes below!
PATCH NOTES
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NEW!
- PERKS: Street Rat
- GREYBEARD: Gust of Wind, Surging Flame
- PERFECT STORM: New tile art
MAJOR CHANGES
- Burn now stacks. When enemies move, they take damage equal to the burn stack, then decrease the burn stack by 1
REWORKS
Mischief
- THIEF GLOVE: Now reads 'When you flee - if this item is active, gain 1 gold'
- BRASS KNUCKLES: 'If your attack has #blitz, #stun your opponent after you attack"'
- LEATHER ARMOR: Now reads 'When you flee - if this item is active, gain #stealth'
Greybeard
- SCORCH: Now reads 'Deal 3 #piercing damage to target enemy and inflict #burn (1). #Exhaust'
- CHAR: Cost 0 -> 1 Now reads 'Inflict #burn (3) on target enemy. #Exhaust'
- INCINERATE: No longer removes #burn. Bonus damage vs burning enemies 4 -> 6
- BLASTWAVE: Now reads 'Deal 5 #piercing damage and #burn (5) enemies in the bottom row. Shuffle them back into the dungeon deck. #Exhaust'
- FIRESTARTER STAFF: Now applies Burn (2)
Enemies
- BARTHOLOMEW: Now reads 'At 60, 40, and 20 health, add #burn (3) to this tile and shuffle it back into the deck. Attack +1 for each stack of burn'
BALANCE
- SLITHERING SWAMP: Removed 1x Globber, 1x Trickster
- COUNTERFEIT: Cloned items that generate an extra copy (eg: Shredders) now generate an *exact* copy, which includes durability
- TOXIC: Stab now always applies poison, regardless of whether the enemy is already poisoned
- GOLDEN SAI: Durability -1, Cost 4->5
- ARCHMAGE'S AMULET: Rare -> Uncommon
- WITCH's BROOM: Uncommon -> Rare, Cost 2-> 3
- AMANITA ESSENCE: Common -> Rare
- BLASTWAVE: Cost 5 -> 6
- HEIST: Cost 2 -> 1
IMPROVEMENTS
- [#116] FALSE ALARM: (Simplified) Now #exhaust (instead of recharge). Cost 2 -> 1
BUGS
- [#115] Fixed a bug where Perfect Storm dealt damage when acquiring a second copy of an item (eg: Gilded Sai, Shredders)
- [#129] Fixed an issue where cloned rechargable abilities would appear uncharged in the dungeon
- [#134] Fixed some description / flavor overlap issues with Krumit's Notes
- [#136] When returning from battle, enemies will now restart their attack cycle where they left off
- [#154] Fixed a UI issue where Dragon's Gold didn't update it's 'usable' state
- [#167] Fixed an issue where hidden enemies could be targeted by some abilities
- [#170] Fixed an issue where items and abilities with 'OnAcquired' effect trigger more than once
- [#175] DART GUN: Now correctly applies Poison (2)