This week primarily brings some *big* changes to how Freeze works. Previously, frozen enemies would deal 1 less damage per attack. It didn't stack, and battles had to last a long time before you could get any real value out of it. Now, freeze lasts only 1 round, but instead, reduces the enemy's attack to 0. This big change makes freeze a lot more powerful, and with careful play, means that you can effectively disable some pretty powerful attacks!
To accommodate such a big change, we reworked a ton of Greybeard's items that add freeze (listed below). Check out the latest changes on the beta branch and let us know what you think on Discord, Reddit or in the Steam forums!
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[February 26, 2020 @ Beta Branch)
MAJOR CHANGES
Now reads 'Frozen enemies have 0 attack. Remove after 1 round in battle'NEW
GREYBEARD: Snow Parka (new item)BALANCE
ICE PICK: Rare -> CommonREWORKS
SHATTER: Now reads 'Increase your attack with a weapon by {0} and apply #stun when attacking a #frozen enemy. Recharge after {1} rounds in battle'
ICICLE DAGGER: Damage 1 -> 2. Now reads "Gain durability when you freeze an enemy"
SNOWBALL: Cost 0 -> 2
SNOW SHOES: Now reads 'Cost reduced by 1 for each frozen enemy in the same row or column'
ELEMENTAL DESTRUCTION: Now reads 'Apply Burn (3) and freeze all enemies'
FREEZE ARMOR: Now reads 'Gain 6 #block and apply #freeze to an attacking enemy. Recharge after 6 tiles are added to the board'
CHILL: Now applies freeze only the first time you're attackedBUGS
#195 - Improved 'death prediction' to take into account Biker's increasing attack
#225 - Fixed an inconsistency where drafting didn't trigger 'on acquire' effects
#234 - Fixed an inconsistency where Brass Knuckles was applying Stun inconsistently
#235 - Fixed an issue where Hidden Blades wasn't correctly spawning Stab cards on the board when the deck was empty
#236 - Fixed an issue where Chill Staff / self damaging enemies would cause a Frostbolt tile to hang, if the enemy killed is the last enemy