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Nov 12 Bug Fix Update

It's been a *crazy* and exciting week with the launch of Krumit's Tale on Steam Early Access! We've been watching streams, streaming ourselves, responding to players, and have also been hard at work fixing bugs. The first week has been amazing, and we want to thank everyone for all the support! We appreciate you taking a risk on our small game, and we have a lot of great content in store for you during Early Access!

The focus thus far has been stability and bug fixes. With that in mind, before we get into new content, we're focused on cleaning up the existing content and making sure we squash as many of these bugs as possible. Up next, we plan to see (fingers crossed!) about getting a Mac build up and running.

Good luck have fun!
@Slothwerks

PATCH NOTES
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[Nov 12 2019]
Steam Build #116

IMPROVEMENTS
- When selecting a hero, you'll now see their starting perk
- When selecting a hero for which you've beaten the game but have *not* unlocked all the tiles, you should now see the option to start New Game+

BUGS
- Items that are cloned through some means (Dual Wield, Sharpen, Witch's Broom, etc...) now keep the effects (reduced cost, increased damage, etc... ) of the original item
- Fixed a cosmetic issue where the bottom of tiles were cut off in the box
- CHILL STAFF: Fixed a bug where defeating the last enemy with this item and having it cause the 'Replace Dialog' to show up would soft lock the game
- TAUNT: Fixed a bug where a negative value for 'number of enemies to defeat to recharge' would occur