Thanks to all the Steam testers which have done an *amazing* job tearing the game apart and revealing all kinds of issues I missed! Besides that, the improvement requests - especially to improve the game UX for PC - have been invaluable.
For this first update, I've focused on bugs related to stability, so that the game has less soft-lock issues or game-breaking bugs. In the coming weeks, as stability issues settle down, I'll begin incorporating more balance changes, improvement requests, and new content.
Latest patch notes are here:
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[PATCH NOTES]
Full notes: https://krumits-tale.com/krumit_patch_notes.txt
Discuss on Discord: https://discord.gg/Ekwpgdg
[Week 35 Build]
BUGS
- DEFLECT: Fixed a bug where this could be used more than once per battle
- HARPY / PERFECT STORM: Fixed some bugs related to the 'do something if tile moves into the last row' effects
- HARPY: No longer shuffles into deck after reaching bottom row
- FROSTBITE CHARM: Using this item in battle no longer causes a soft lock
- Updated heart icon so that the visible % that shows when you take damage is better aligned
- Fixed a bug where exiting the tutorial would prevent you from starting a new game
- Fixed a bug in the tutorial where if you tapped too early, you would soft lock the tutorial
- Fixed a bug where replacing a tile would sometimes cause a soft lock
- Monsters no longer tappable after death
- Discarded tiles no longer tappable after they've been discarding
- [Stun] link should work now when selecting a perk
- Biker's second attack is a 'no action' attack - changed the icon to reflect this
- Fixed a bug where the Parry! text got stuck