Another week, another bug fix update! A big thank you to all the testers for their continued diligence and bug reports - this wouldn't be possible with you!
This update mostly focuses on bug fixes, but also has some PC-specific UI improvements to streamline the UI in a few places. In parallel, I'm also working on an New Game+ mode which adds some additional difficulty levels to unlock.
[PATCH NOTES]
Full notes: https://krumits-tale.com/krumit_patch_notes.txt
Discuss on Discord: https://discord.gg/Ekwpgdg
[Week 36 Build]
IMPROVEMENTS
- (PC only) Added mouse-over tooltips for tiles on the board
- (PC only) Interaction improvements for Treasure, Perk, and Draft screen (no more select and OK - now, just click)
- (PC only) ESC key should work on PC for exiting backing out of most screens / bringing up Settings
- The basic Harpy (Punk) shows a warning icon while in the middle row, warning the player
- Can now view passives on the perk selection screen
BALANCE
- CHAMPION:(Shuffle 3x Flex into deck) will no longer show up for Greybeard
- LONGBOW: Damage 3->4
BUGS
- CHARGE: Fixed a bug where this could target stealthed enemies
- CROSSBOW / LONGBOW: Should now 'behave like a weapon' with other items like Battleworn Gauntlets and abilities like Dual Wield
- MAGE ROBE: Block value now only increases if the item is in your inventory
- POET: This now properly affects enemy ability with a visible '1' cost
- PLATE ARMOR: Cost now longer increases due to 'debuff' tiles like Stupidity
- Fixed an issue where 'activated' tiles (like health potion) could be used at no cost while on the 'replace tile' screen
- Fixed a cosmetic issue where tapping an active tile in the Mint Box treasure screen would cause it to stop pulsing
- Fixed a cosmetic issue where using Dual Wield would show the gold cost of the item in the inventory
- Equipping abilities that require a weapon (eg: Slash) will now properly dismiss if the weapon is dismissed
- Fixed an issue where if you discarded a tile and then tapped a tile quickly, the 'acquire tile' button may be crossed out, even if you now have enough gold
- Fixed an issue that would prevent completion of the tutorial in some cases
- Fixed a bug where active 'once per battle' abilities like Hamstring, Deflect or Retaliate would be 'consumed' if you attacked while active