The fixes and improvements continue!
This week adds some new content in the form of two new abilities - one for Bruno (Rage) and one for Greybeard (Disintegrate) as well as two new perks - Hornet and Cautious.
There are also several balance tweaks and a QoL improvement that adds a counter to abilities that are rechargeable.
The plan for next week is to keep adding PC improvements (better keyboard support), a couple more abilities, new NG+ levels, and more bug fixes as we march towards the Early Access release.
Thanks to all players for the feedback so far!
@slothwerks
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[PATCH NOTES]
Full notes: https://krumits-tale.com/krumit_patch_notes.txt
Discuss on Discord: https://discord.gg/Ekwpgdg
[Week 38 Build]
NEW
- GREYBEARD: New ability: Disintegrate
- BRUNO: New ability: Rage
- PERKS: Cautious, Hornet
IMPROVEMENTS
- Tooltip smaller - should no longer block your health value
- Abilities that can be recharged now show a counter/cooldown
BALANCE
- TOXIC VAULT: +1 Trash Golem; Globbers gain a poison attack
- SCRAPPER: Now applies damage bonus vs enemies with Block
- NUKROPOLIS: Additional enemies added to this dungeon (may need more balance tweaks)
BUGS
- ICE STAFF: Fixed an issue where this item gave double copies of Ice Bolt
- ROYAL GUARD: Fixed some bugs that prevented the 'guarding' effect from being applied in some cases
- Fixed a critical issue affecting players with fresh v1.2 saves
- [PC ONLY] Numpad # keys should now properly activate tiles in inventory
- Fixed a bug where opening Krumit's note as a battle was ending
- Poet should no longer duplicate Frenzy
- Fixed a bug where retreating from enemies with Block wouldn't properly remove the block after battle
- Tapping space bar rapidly should no longer queue multiple attacks
- SILENCE: Curse no longer prevents removal of debuffs (eg: Stupidity) from your inventory
- Thorns now properly deals piercing damage